For those of you who still remember when fighters had d8 hit points, Grognardia is the blog for you. It’s certainly one for me – I started with “red box” D&D at the age of five, and I still roll my d4 by throwing it up in the air, causing great amusement when I tried to explain that to a group of younger gamers twenty years later.
Of note there is a link to this post by James Mishler explaining the economics of game publishing. To give my own perspective, many (hardly all, mind you) gamers go through the following cycle:
1) Express a desire for a book that combines the best qualities of a technical manual, an art book, and a work of fiction, all of it extensively tested before publication and sold in incredibly small amounts to a niche market.
2) Complain about the high cost of the book, when most publishers outside the genre would charge two or three times as much for a similar product.
3) Decide not to buy it, or download it for free online.
4) Complain about how the company doesn’t “support the line” of products they refuse to buy.
5) Express deep woe for the state of the industry when the aforementioned company goes belly-up.
6) Find a new game to love/hate.
Or am I just being cynical?
More England updates later, as well as some other reflections.