The last playtest session turned out more like a traditional Call of Cthulhu game – one dead man with a mask burnt into his chest, another screaming and cuffed to a banister, and a catatonic woman. None of these were the characters, but we did finally have one case of temporary insanity.
Frankly, I’m not for a great deal of death and insanity in campaign play, at least throughout, so we avoid the “the bellhop joins the group!” situations that tend to break up continuity. Nonetheless, Fury’s deadliness is slowly rising, and I think we’ll have a death or two in the next few sessions.
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