Another solid playtest session last night. Whereas in some Call of Cthulhu games the Keeper gives you a situation to resolve, this was an investigative session that sent everyone scrambling for their notes.
Everyone decided for a road trip up to Arkham, and, following an amusing situation involving a copperhead, a package, and a mailbox, all needing to be properly routed, the group entered the hallowed halls of Miskatonic in search of the dreaded you-know-what. The mission ended up being both more and less successful than they had anticipated, leading them to a hilarious attempt at a fake cult meeting and a prolonged bout of paranoia. Remember, folks, if you booby-trap the hotel room, it’s nice to tell your friends before they arrive.
At any rate, they did well in their delvings – so well, in fact, that they got ahead of my plan for the night. That’s fine, as it will make for an excellent session next time.